

Young Link attempts to attack Luigi and misses the stageġ0.Falco and Roy are manipulated into running into Klaptrap, the stage's instant-KO hazard.


Peach is known to chase the player offstage with an attack and be unable to recoverĦ.Mewtwo can be made to self-destruct using a platform that appears after pressing a pressure-activated switch, but a faster KO was found during testing by manipulating him to airdodge offstage.Yoshi is known to have a low-percentage chance to chase the user offstage in his side special, Egg Roll, or to chase the cloud (affectionately nicknamed "Randall") that travels under the main ground to his doom.Kirby is known to use his down special, Stone, in front of the player, and will not stop if he lands on blocks that his Stone breaks.Bowser is known to have a low-percentage chance of falling through the center of the stage after the Rotating Blocks are broken.This is manipulated here by putting Luigi in range of Marth's up special, Dolphin Slash, out of range of the stage.Marth will rarely chase the player offstage with an attack and be unable to recover.This is feasible for (and indeed, the tool was developed for) RTA runs, as Melee's RNG seed does not iterate over time while in menus and the current seed (a 32-bit integer) can be uniquely determined by random selecting at least 9 characters in a row on any Character Select Screen. The RNG manipulation tool provided a route which involved traveling to a specific RNG seed (by random selecting characters on the Classic mode Character Select Screen), re-rolling the list of All-Star characters four times, and traveling to another seed (again with random select). The RNG manipulation tool can check not only the default ID list, but also lists after re-rolling, to minimize the time required to achieve a satisfactory lineup. When booting up Melee, each character is given a default ID when entering All-Star mode, not only is the list of characters set, but also the list of IDs is randomized for future All-Star rolls.
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